Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.GetUnityFrameworkTargetGuid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string GetUnityFrameworkTargetGuid();

Returns

string The GUID for the framework target.

Description

Returns the GUID of the framework target in Unity project.

Returns the GUID of the framework target. This target includes source code, plugins, dependent frameworks, and source compile/link build options. You can retrieve the other targets using GetUnityMainTargetGuid and TargetGuidByName.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetUnityFrameworkTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID for the UnityFramework target string unityFrameworkGuid = pbxProject.GetUnityFrameworkTargetGuid();

// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }