string The GUID for the framework target.
Returns the GUID of the framework target in Unity project.
Returns the GUID of the framework target. This target includes source code, plugins, dependent frameworks, and source compile/link build options. You can retrieve the other targets using GetUnityMainTargetGuid and TargetGuidByName.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetUnityFrameworkTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID for the UnityFramework target string unityFrameworkGuid = pbxProject.GetUnityFrameworkTargetGuid();
// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }