name | The name of the native target. |
string The GUID identifying the native target.
Returns the GUID of the native target with the given name.
Note: To retrieve a GUID for a Unity generated target, use GetUnityMainTargetGuid or GetUnityFrameworkTargetGuid
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_TargetGuidByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID for the UnityFramework using it's name string unityFrameworkGuid = pbxProject.TargetGuidByName("UnityFramework");
// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }