自定义事件可以是用户在游戏内执行的任意特定操作。自定义事件允许您跟踪 Unity Analytics 不会自动跟踪的玩家行为,例如关卡成就、场景更改、进入商店或与游戏对象交互。每个自定义事件都可以有自己的参数。设置关于事件的参数可让您过滤事件发生时收集的数据。在 Analytics Dashboard 中可以查看自定义事件的可视化工具,包括 Data Explorer、Funnel Analyzer 和 Segment Builder。
// 引用 Unity Analytics SDK 命名空间
using UnityEngine.Cloud.Analytics;
// 在玩家触发自定义事件的任意位置使用此调用
UnityAnalytics.CustomEvent(string customEventName,
IDictionary<string, object> eventData);
UnityAnalytics.CustomEvent Input Parameters | ||
---|---|---|
Name | Type | Description |
customEventName | string | Name of custom event. Name cannot include the prefix “unity.” — This is a reserved keyword. |
eventData | dictionary | Additional parameters sent to Unity Analytics at the time the custom event was triggered. eventData key cannot include the prefix “unity.” — This is a reserved keyword. |
关于自定义事件的一些注意事项:
在以下示例中,我们希望了解游戏结束时用户在库存中拥有的商品。
// 引用 Collections Generic 命名空间
using System.Collections.Generic;
int totalPotions = 5;
int totalCoins = 100;
string weaponID = "Weapon_102";
UnityAnalytics.CustomEvent("gameOver", new Dictionary<string, object>
{
{ "potions", totalPotions },
{ "coins", totalCoins },
{ "activeWeapon", weaponID }
});
To send test Custom Event data to our servers and validate your integration, trigger your Custom Event during Editor Play mode. If integration is successful, your test data will display in the table below.
If integration is successful, your test data will display in the table below.