Version: 2017.2
public static float Clamp01 (float value);

描述

将值限制在 0 与 1 之间并返回值。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }