msg | 消息结构。 |
msgType | 消息类型。 |
void 如果消息已发送,则成功。
将带有指定类型编号的消息结构发送到所有连接的客户端。
这同时适用于准备就绪和未准备就绪的客户端。
using UnityEngine; using UnityEngine.Networking;
public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public struct ScoreMessage { public int score; public Vector3 scorePos; }
class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendToAll(msg, MyMsgTypes.MSG_SCORE); } }