Version: 2017.2
public static Quaternion AngleAxis (float angle, Vector3 axis);

描述

创建一个围绕 axis 旋转 angle 度的旋转。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }