用于设置每个平台和每个着色器硬件层的图形设置。
cascadedShadowMaps | 允许您指定是否应使用级联阴影贴图。 |
detailNormalMap | 允许您指定是否应对细节法线贴图采样(如果已分配)。 |
enableLPPV | 允许您指定是否应使用光照探针代理体。 |
hdr | 将此字段设置为 true,可为此层启用 HDR 渲染。将此字段设置为 false,可为此层禁用 HDR 渲染。 另请参阅:High Dynamic Range rendering |
hdrMode | 要用于此层的 CameraHDRMode。 |
prefer32BitShadowMaps | 允许您指定 Unity 是否应尽可能尝试使用 32 位阴影贴图。 |
realtimeGICPUUsage | 要用于此层的 RealtimeGICPUUsage。 |
reflectionProbeBlending | 允许您指定是否应启用 Reflection Probes Blending。 |
reflectionProbeBoxProjection | 允许您指定是否应使用 Reflection Probes Box Projection。 |
renderingPath | 应使用的渲染路径。 |
semitransparentShadows | 允许您指定是否应启用 Semitransparent Shadows。 |
standardShaderQuality | 允许您选择 Standard Shader Quality。 |
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