struct in UnityEditor.Rendering
/
Implemented in:UnityEditor
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CloseUsed to set up per-platorm per-shader-hardware-tier graphics settings.
cascadedShadowMaps | Allows you to specify whether cascaded shadow maps should be used. |
detailNormalMap | Allows you to specify whether Detail Normal Map should be sampled if assigned. |
enableLPPV | Allows you to specify whether Light Probe Proxy Volume should be used. |
hdr | Setting this field to true enables HDR rendering for this tier. Setting it to false disables HDR rendering for this tier. See Also: High Dynamic Range rendering |
hdrMode | The CameraHDRMode to use for this tier. |
prefer32BitShadowMaps | Allows you to specify whether Unity should try to use 32-bit shadow maps, where possible. |
realtimeGICPUUsage | The RealtimeGICPUUsage to use for this tier. |
reflectionProbeBlending | Allows you to specify whether Reflection Probes Blending should be enabled. |
reflectionProbeBoxProjection | Allows you to specify whether Reflection Probes Box Projection should be used. |
renderingPath | The rendering path that should be used. |
semitransparentShadows | Allows you to specify whether Semitransparent Shadows should be enabled. |
standardShaderQuality | Allows you to select Standard Shader Quality. |