struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
Implements interfaces:IPlayable
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CloseAn implementation of IPlayable that controls an animation RuntimeAnimatorController.
NOTE: You can use PlayableExtensions methods with AnimatorControllerPlayable objects.
Null | Returns an invalid AnimatorControllerPlayable. |
CrossFade | Creates a crossfade from the current state to any other state using normalized times. |
CrossFadeInFixedTime | Creates a crossfade from the current state to any other state using times in seconds. |
GetAnimatorTransitionInfo | Returns an AnimatorTransitionInfo with the informations on the current transition. |
GetBool | Returns the value of the given boolean parameter. |
GetCurrentAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the current state of the given layer. |
GetCurrentAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the current state. |
GetCurrentAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the current state. |
GetFloat | Returns the value of the given float parameter. |
GetInteger | Returns the value of the given integer parameter. |
GetLayerIndex | Returns the index of the layer with the given name. |
GetLayerName | Returns the layer name. |
GetLayerWeight | Returns the weight of the layer at the specified index. |
GetNextAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the next state of the given layer. |
GetNextAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the next state. |
GetNextAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the next state. |
GetParameter | See AnimatorController.parameters. |
HasState | Returns true if the state exists in this layer, false otherwise. |
IsInTransition | Returns true if there is a transition on the given layer, false otherwise. |
IsParameterControlledByCurve | Returns true if the parameter is controlled by a curve, false otherwise. |
Play | Plays a state. |
PlayInFixedTime | Plays a state. |
ResetTrigger | Resets the value of the given trigger parameter. |
SetBool | Sets the value of the given boolean parameter. |
SetFloat | Send float values to the AnimatorController to affect transitions. |
SetInteger | Sets the value of the given integer parameter. |
SetLayerWeight | Sets the weight of the layer at the given index. |
SetTrigger | Sets the value of the given trigger parameter. |
Create | Creates an AnimatorControllerPlayable in the PlayableGraph. |