class in UnityEngine
/
Implemented in:UnityEngine.IMGUIModule
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CloseA UnityGUI event.
Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.
For each event OnGUI is called in the scripts; so OnGUI is potentially
called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.
See Also: GUI Scripting Guide, EventType.
current | The current event that's being processed right now. |
alt | Is Alt/Option key held down? (Read Only) |
button | Which mouse button was pressed. |
capsLock | Is Caps Lock on? (Read Only) |
character | The character typed. |
clickCount | How many consecutive mouse clicks have we received. |
command | Is Command/Windows key held down? (Read Only) |
commandName | The name of an ExecuteCommand or ValidateCommand Event. |
control | Is Control key held down? (Read Only) |
delta | The relative movement of the mouse compared to last event. |
displayIndex | Index of display that the event belongs to. |
functionKey | Is the current keypress a function key? (Read Only) |
isKey | Is this event a keyboard event? (Read Only) |
isMouse | Is this event a mouse event? (Read Only) |
keyCode | The raw key code for keyboard events. |
modifiers | Which modifier keys are held down. |
mousePosition | The mouse position. |
numeric | Is the current keypress on the numeric keyboard? (Read Only) |
pointerType | The type of pointer that created this event (for example, mouse, touch screen, pen). |
pressure | How hard stylus pressure is applied. |
shift | Is Shift held down? (Read Only) |
type | The type of event. |
GetTypeForControl | Get a filtered event type for a given control ID. |
Use | Use this event. |
GetEventCount | Returns the current number of events that are stored in the event queue. |
KeyboardEvent | Create a keyboard event. |
PopEvent | Get the next queued [Event] from the event system. |