class in UnityEngine
/
Implemented in:UnityEngine.IMGUIModule
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CloseUtility class for making new GUI controls.
Unless you are creating your own GUI controls from scratch, you should not use these functions.
hasModalWindow | A global property, which is true if a ModalWindow is being displayed, false otherwise. |
hotControl | The controlID of the current hot control. |
keyboardControl | The controlID of the control that has keyboard focus. |
systemCopyBuffer | Get access to the system-wide clipboard. |
AlignRectToDevice | Align a local space rectangle to the pixel grid. |
ExitGUI | Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException. |
GetControlID | Get a unique ID for a control. |
GetStateObject | Get a state object from a controlID. |
GUIToScreenPoint | Convert a point from GUI position to screen space. |
GUIToScreenRect | Convert a rect from GUI position to screen space. |
QueryStateObject | Get an existing state object from a controlID. |
RotateAroundPivot | Helper function to rotate the GUI around a point. |
ScaleAroundPivot | Helper function to scale the GUI around a point. |
ScreenToGUIPoint | Convert a point from screen space to GUI position. |
ScreenToGUIRect | Convert a rect from screen space to GUI position. |