执行手势或交互时交互源的姿势数据。
positionAccuracy | 交互源的位置跟踪精度。 |
TryGetAngularVelocity | 尝试检索表示所跟踪节点的当前角速度的 Vector3。 |
TryGetForward | 获取交互源的向前矢量(假设旋转有效)。 |
TryGetPosition | 获取交互源的位置(假设支持数据有效)。 |
TryGetRight | 获取交互源的向右矢量(假设旋转有效)。 |
TryGetRotation | 获取交互源的旋转(假设支持数据有效)。 |
TryGetUp | 获取交互源的向上矢量(假设旋转有效)。 |
TryGetVelocity | 获取交互源的速度(假设支持数据有效)。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.