可使用两种方法在 Unity 中创建__瓦片 (Tile)__ 资源;第一种方法是从 Assets 菜单直接创建瓦片资源。第二种方法是从一组精灵自动生成瓦片资源。
直接从 Assets 菜单中创建瓦片 (Assets > Create > Tile)。系统将提示命名并将新的瓦片资源保存到您选择的位置。
请参阅有关瓦片资源的文档以了解更多信息。
在 Tile Palette 窗口中为瓦片面板选择精灵时,可以自动生成瓦片。要创建新的瓦片面板 (Tile Palette),请在 Tile Palette 窗口中选择 Create New Palette__,然后选择 Create__。请参阅有关瓦片面板的文档以了解创建和编辑瓦片面板时可用的不同选项。
创建或加载瓦片面板后,请将 Assets 文件夹中的__纹理__或__精灵__拖放到瓦片面板上。
系统将提示输入新瓦片资源的保存位置。选择保存位置,因此会在所选文件夹中将生成新的瓦片资源,并会将瓦片放置在瓦片面板中。
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