Version: 2020.1

PlayerPrefs

class in UnityEngine

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描述

在游戏会话之间存储和访问玩家偏好。

Editor/独立平台

Unity stores `PlayerPrefs` data differently based on which operating system the application runs on. In the file paths given on this page, the company name and product name are the names you set in Unity’s Player Settings.

On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. On macOS, PlayerPrefs are stored in ~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist. Unity uses the same .plist file for projects in the Editor and standalone Players. standalone players. On Windows, PlayerPrefs are stored in HKCU\Software\ExampleCompanyName\ExampleProductName key.

On Linux, PlayerPrefs are stored in ~/.config/unity3d/ExampleCompanyName/ExampleProductName.

On Windows Store Apps, PlayerPrefs are stored in %userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat.

On Windows Phone 8, Unity stores PlayerPrefs data in the application's local folder. See Directory.localFolder for more information.

On Android, PlayerPrefs are stored in /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml. Unity stores PlayerPrefs data on the device, in SharedPreferences. C#, JavaScript, Android Java and native code can all access the PlayerPrefs data.

在 Windows 上,PlayerPrefs 存储在 HKCU\Software\[公司名称]\[产品名称] 项下的注册表中,其中公司和产品名称是 在“Project Settings”中设置的名称。

在 Linux 上,PlayerPrefs 位于 ~/.config/unity3d/[公司名称]/[产品名称] 中,其中同样使用在“Project Settings”中指定的公司和产品名称。

On macOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

On Windows, PlayerPrefs are stored in HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName key. Windows 10 uses the application’s PlayerPrefs names. For example, Unity adds a DeckBase string and converts it into DeckBase_h3232628825. The application ignores the extension.

On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml. On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

静态函数

DeleteAll从偏好中删除所有键和值。请谨慎使用。
DeleteKey从偏好中删除 key 及其对应值。
GetFloat返回偏好设置文件中与 key 对应的值(如果存在)。
GetInt返回偏好设置文件中与 key 对应的值(如果存在)。
GetString返回偏好设置文件中与 key 对应的值(如果存在)。
HasKey如果 key 在偏好中存在,则返回 true。
Save将所有修改的偏好写入磁盘。
SetFloat设置由 key 标识的偏好的值。
SetInt设置由 key 标识的偏好的值。
SetString设置由 key 标识的偏好的值。