ゲームデータのセーブ、ロードなどを行います。
Editor/Standalone
Unity stores `PlayerPrefs` data differently based on which operating system the application runs on. In the file paths given on this page, the company name and product name are the names you set in Unity’s Player Settings.
On macOS PlayerPrefs are stored in ~/Library/Preferences folder,
in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings.
On macOS, PlayerPrefs are stored in ~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist
. Unity uses the same .plist file for projects in the Editor and standalone Players.
standalone players.
On Windows, PlayerPrefs are stored in HKCU\Software\ExampleCompanyName\ExampleProductName
key.
On Linux, PlayerPrefs are stored in ~/.config/unity3d/ExampleCompanyName/ExampleProductName
.
On Windows Store Apps, PlayerPrefs are stored in %userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat
.
On Windows Phone 8, Unity stores PlayerPrefs data in the application's local folder.
See Directory.localFolder for more information.
On Android, PlayerPrefs are stored in /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml
. Unity stores PlayerPrefs data on the device, in SharedPreferences. C#, JavaScript, Android Java and native code can all access the PlayerPrefs data.
On Windows, PlayerPrefs are stored in the registry under
HKCU\Software\[company name]\[product name] key, where company and product names are
the names set up in Project Settings.
Linux 上で PlayerPrefs は、~/.config unity3d[CompanyName]/[ProductName] に保存されています。company name および product name は Project Settings で設定します。
On macOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist
.
On Windows, PlayerPrefs are stored in HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName
key. Windows 10 uses the application’s PlayerPrefs names. For example, Unity adds a DeckBase
string and converts it into DeckBase_h3232628825. The application ignores the extension.
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.
On WebGL, PlayerPrefs are stored using the browser's IndexedDB API.
On iOS, PlayerPrefs are stored in
/Library/Preferences/[bundle identifier].plist.
DeleteAll | 設定情報からすべてのキーと値を削除します。注意して使用してください。 |
DeleteKey | 設定情報から key と対応する値を削除します。 |
GetFloat | キーが存在する場合、key に対応する値を取得します。 |
GetInt | キーが存在する場合、key に対応する値を取得します。 |
GetString | キーが存在する場合、key に対応する値を取得します。 |
HasKey | key が設定に存在した場合、true を返します |
Save | 変更された値をディスクへと保存します |
SetFloat | key で識別される設定情報の値を設定します。 |
SetInt | key で識別される設定情報の値を設定します。 |
SetString | key で識別される設定情報の値を設定します。 |