class in UnityEngine.Experimental.Rendering
/
継承:Object
A shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
maxRecursionDepth | The maximum number of ray bounces this shader can trace (Read Only). |
Dispatch | Dispatches this RayTracingShader. |
SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. |
SetBool | Sets the value for a local boolean property of this RayTracingShader. |
SetBuffer | Binds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader. |
SetConstantBuffer | Sets a ComputeBuffer as a named constant buffer for the RayTracingShader. |
SetFloat | Sets the value for a local float property of this RayTracingShader. |
SetFloats | Sets the values for a local float array property of this RayTracingShader. |
SetInt | Sets the value for a local int property of this RayTracingShader. |
SetInts | Sets the values for a local int array property of this RayTracingShader. |
SetMatrix | Sets the value for a local matrix property of this RayTracingShader. |
SetMatrixArray | Sets the value for a local matrix array property of this RayTracingShader. |
SetShaderPass | Selects which pass to use when intersecting materials in the Scene. |
SetTexture | Binds a Texture to a local Texture resource of this RayTracingShader. |
SetTextureFromGlobal | Binds a global texture resource to a local texture resource for this RayTracingShader. |
SetVector | Sets values for a local vector property of this RayTracingShader. |
SetVectorArray | Sets values for a local vector array property of this RayTracingShader. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |