资源包有两种升级:
Major:这种升级是现有资源包的新版本,并包含很大的功能差异。这可能表示有更多的资源,或者可能包括对 API 的重大更改。在这种情况下,原始资源包必须已经在 Asset Store 上存在一年以上。
创建新的升级资源包后,您应该在 Asset Store 中弃用以前的版本,因为您希望用户找到新的资源包。已弃用的资源包仅可供以前购买或下载过这些资源包的客户使用。
Lite:这是针对较贵资源包提供的功能更少或资源更少的版本(通常是免费版)。通常,您需要创建一个“精简版”(lite) 资源包,让潜在客户试用您的资源包,以便他们决定是否要以全价购买另一个版本。
这些升级的过程大致相同:
创建新的资源包草案、向资源包上传资源以及将资源包提交到 Asset Store 进行发布。如果要创建 Major 升级,请确保对新资源包使用相同的名称。
打开 Asset Store Publisher 门户并导航到 Upgrades 选项卡。
单击 Create New Upgrade 按钮。此时会显示 Create Paid Package Upgrades 页面。
从 Type 下拉框中选择要创建的升级类型。
从 Upgrade From 下拉菜单中选择原始资源包(至少一年前发布的资源包)。
从 Upgrade To 下拉菜单中选择新发布的资源包。
对于 Price USD 值,输入与您要创建的升级类型相对应的金额:
如果要创建 Major 升级,请输入 Grace Days 的天数,该天数表示新资源包发布之前的一段时间,客户在这段时间可以购买旧资源包并免费进行升级。例如,如果您设置 10 天宽限期 (Grace Days),并且资源包的第 2 版在 3 月 20 日出现在了 Asset Store 中,那么在 3 月 10 日至 3 月 19 日之间购买第 1 版的任何用户都可以免费升级到第 2 版。
单击 Save,然后单击 Go Back 以返回到 Upgrades 选项卡。
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