在 Unity 中,预计算光照在后台作为自动过程生成或在用户手动启动时生成。在这些过程运行的同时,仍可以在 Editor 中继续工作。
The Editor follows different steps to calculate Enlighten Realtime Global Illumination and Baked Global Illumination. The progress bar displays information about the current process.
光照预计算的阶段如下:
Enlighten Realtime Global Illumination
Probes
Enlighten Baked Global Illumination
Unity’s precomputed lighting solutions only consider static geometry. To begin the lighting precompute process, you need at least one Static GameObject in your Scene.
When you manually initiate a precompute, the Unity Editor evaluates and computes all aspects of your Scene lighting. To recalculate and bake only Reflection Probes, select the Generate Lighting option Reflection Probes Lighting Window.
Before building your game, disable the Auto Generate option in the Lighting Window and generate the lighting data manually for all your Scenes, to ensure that you do not lose any lighting data.
When you deactivate Auto Generate and manually generate lighting for your Scene, Unity saves your lighting data as Asset files in your project directory. This ensures that the data you need is part of your build.
Auto-Generate is not recommended for multi-scene workflows.