The FrameTimingManager allows the user to capture and access FrameTiming data for multiple frames.
The FrameTimingManager is always active on Development Player builds. To use this feature for other build types, go to Edit > Project Settings > Player and enable the Frame Timing Stats property. The FrameTimingManager also depends on the Dynamic Resolution feature and so is only supported on platforms that support Dynamic Resolution.
CaptureFrameTimings | 此函数触发 FrameTimingManager,以便捕获 FrameTiming 数据的快照,然后用户可访问这些数据。 |
GetCpuTimerFrequency | 这会返回当前平台的 CPU 计时器频率,用于中断计时结果。如果该平台不支持返回该值,则将返回 0。 |
GetGpuTimerFrequency | 这会返回当前平台的 GPU 计时器频率,用于中断计时结果。如果该平台不支持返回该值,则将返回 0。 |
GetLatestTimings | 可使用户访问当前捕获的 FrameTimings。 |
GetVSyncsPerSecond | 这会返回当前平台上的每秒 vsync 数,用于中断计时结果。如果该平台不支持返回该值,则将返回 0。 |
IsFeatureEnabled | Check if frame timing statistics are enabled. |
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