表示应如何从调用 TextureGenerator.GenerateTexture 生成纹理。
assetPath | 将放置资源的路径。 |
enablePostProcessor | When set to true, the AssetPostprocessor hooks will be called during texture generation. The following will hold for any AssetPostprocessors triggered through TextureGenerator.GenerateTexture - When the postprocessor is invoked AssetPostprocessor.assetPath will be set to the assetPath value in this structure. - The value of AssetPostprocessor.context will be set to null. - Only OnPostprocessTexture, OnPostprocessCubemap, ... is called. The OnPreprocessTexture functions are not called. |
platformSettings | 用于生成纹理的平台设置。 |
qualifyForSpritePacking | 指示生成的 Sprite 是否可用于图集打包。 |
secondarySpriteTextures | 用于生成的精灵的辅助纹理。 |
sourceTextureInformation | 图像数据的纹理格式。 |
spriteImportData | Sprite 资源生成数据。 |
spritePackingTag | 用于 Sprite 打包的标记。 |
textureImporterSettings | 用于生成纹理的设置。 |
TextureGenerationSettings | 此构造函数根据传入的 TetureImporterType 初始化为最常见的值。 |
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