用于从射线投射获取信息的结构。
articulationBody | The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null. |
barycentricCoordinate | 命中的三角形的重心坐标。 |
collider | 命中的 Collider。 |
colliderInstanceID | Instance ID of the Collider that was hit. |
distance | 从射线原点到撞击点的距离。 |
lightmapCoord | 撞击点处的 UV 光照贴图坐标。 |
normal | 射线命中的表面的法线。 |
point | 世界空间中射线命中碰撞体的撞击点。 |
rigidbody | 命中的碰撞体的 Rigidbody。如果该碰撞体未附加到刚体,则值为 /null/。 |
textureCoord | 碰撞位置处的 UV 纹理坐标。 |
textureCoord2 | 撞击点处的辅助 UV 纹理坐标。 |
transform | 命中的刚体或碰撞体的 Transform。 |
triangleIndex | 命中的三角形的索引。 |
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