Version: 2023.2

Time.fixedDeltaTime

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public static float fixedDeltaTime ;

描述

执行物理和其他固定帧率更新(如 MonoBehaviour 的 FixedUpdate)的时间间隔(以秒为单位)。

Unity does not adjust fixedDeltaTime based on Time.timeScale. The fixedDeltaTime interval is always relative to the in-game time which Time.timeScale affects.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.


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