Helper function to rotate the GUI around a point.
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, ScaleAroundPivot.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private float rotAngle = 0; private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) rotAngle += 10; } }