Helper function to scale the GUI around a point.
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, RotateAroundPivot.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }