Version: 2017.3

AnalyticsSessionInfo

class in UnityEngine.Analytics

Cambiar al Manual

Descripción

Accesses for Analytics session information (common for all game instances).

This class contains static methods for looking up Analytics session information.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;
using System;

public class NewBehaviourScript : MonoBehaviour { void Start() { Debug.Log("Start " + AnalyticsSessionInfo.userId + " " + AnalyticsSessionInfo.sessionState + " " + AnalyticsSessionInfo.sessionId + " " + AnalyticsSessionInfo.sessionElapsedTime); AnalyticsSessionInfo.sessionStateChanged += OnSessionStateChanged; }

void OnSessionStateChanged(AnalyticsSessionState sessionState, long sessionId, long sessionElapsedTime, bool sessionChanged) { Debug.Log("Call " + AnalyticsSessionInfo.userId + " " + sessionState + " " + sessionId + " " + sessionElapsedTime + " " + sessionChanged); } }

Variables Estáticas

sessionElapsedTimeSession time since the begining of player game session.
sessionIdSession id is used for tracking player game session.
sessionStateSession state.
userIdUserId is random GUID to track a player and is persisted across game session.

Events

sessionStateChangedThis event occurs when a Analytics session state changes.

Delegados

SessionStateChangedThis event occurs when a Analytics session state changes.