type | El tipo de Component para recuperar. |
Devuelve todos los componentes del tipo type
en el GameObject.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
Versión genérica. Para más detalles, mira la página de Funciones genéricas.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
type | El tipo de Component para recuperar. |
results | Lista para recibir los resultados. |
Devuelve todos los componentes de Type type
en el GameObject a una Lista results
. Tenga en cuenta que results
es del tipo Component
, no del tipo del componente recuperado.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();
GetComponents(typeof(HingeJoint), hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
results | Lista de tipo T para recibir los resultados. |
Retorna todos los componentes de Tipo type
en el GameObject a una lista results
.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents(hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }