msgType | Message type number. |
handler | Function handler which will be invoked for when this message type is received. |
Register a handler for a particular message type.
There are several system message types which you can add handlers for. You can also add your own message types.
using UnityEngine; using UnityEngine.Networking;
public class Server : MonoBehaviour { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); }
void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }