point | Centro de la caja. |
size | Size of the box. |
angle | Angle of the box. |
layerMask | Filtro para revisar objetos solamente en capas especificas. |
minDepth | Solamente incluye objetos con una coordenada Z (profundidad) mayor que este valor. |
maxDepth | Solamente incluye objetos con una coordenada Z (profundidad) menor que este valor. |
Collider2D The collider overlapping the box.
Checks if a collider falls within a box area.
The box is defined by its center coordinate in world space and by its size. The optional layerMask allows the test to check only for objects on specific layers.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the box then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.
See Also: OverlapBoxAll, OverlapBoxNonAlloc.
point | Centro de la caja. |
size | Size of the box. |
angle | Angle of the box. |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
int
Returns the number of results placed in the results
array.
Checks if a collider falls within a box area.
The box is defined by its center coordinate in world space and by its size.
This function returns the number of colliders found and places those colliders in the results
array. The results can also be filtered by the contactFilter
. Note that filtering by normal angle is not available for overlap functions.