Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect

class in UnityEngine.Experimental.VFX

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Hereda de:Behaviour

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Descripción

The visual effect class that references an VisualEffectAsset instance within the Scene.

Variables

aliveParticleCountReturns the sum of all alive particles within the visual effect.
culledIs this visual effect culled (not visible) from any camera ? (Read Only)
pauseThe paused state of visual effect.
playRateA multiplier applied to the delta time when updating the VisualEffect. The default value is 1.0f.
resetSeedOnPlayControls whether the visual effect generates a new random number to seed the random number generator for each call to VisualEffect.Play function.
startSeedThe initial seed used used for internal random number generator.
visualEffectAssetThe visual effect asset used by the visual effect.

Constructores

VisualEffectThe visual effect constructor.

Funciones Públicas

AdvanceOneFrameIf VisualEffect.pause is true, the method processes the next visual effect update for exactly one frame with the current delta time.
CreateVFXEventAttributeCreate a new event attribute class.
GetAnimationCurveGets a named exposed animation curve.
GetBoolGet a named exposed boolean.
GetFloatGets a named exposed float (o.
GetGradientGets a named exposed gradient.
GetIntGet named exposed integer.
GetMatrix4x4Gets named exposed Matrix4x4.
GetMeshGets named exposed mesh.
GetTextureGets named exposed texture.
GetTextureDimensionGet expected texture dimension for a named exposed texture.
GetUIntGet named exposed unsigned integer.
GetVector2Gets named exposed Vector2.
GetVector3Gets named exposed Vector3.
GetVector4Gets named exposed Vector4.
HasAnimationCurveReturns true if visual effect can override this named animation curve.
HasBoolReturns true if the visual effect can override the boolean.
HasFloatReturns true if the visual effect can override this named float.
HasGradientReturns true if visual effect can override this named gradient.
HasIntReturns true if the visual effect can override this named integer.
HasMatrix4x4Returns true if visual effect can override this named Matrix4x4.
HasMeshReturns true if visual effect can override this named mesh.
HasTextureReturns true if visual effect can override this named texture.
HasUIntReturns true if the visual effect can override this named unsigned integer.
HasVector2Returns true if visual effect can override this named Vector2.
HasVector3Returns true if visual effect can override this named Vector3.
HasVector4Returns true if visual effect can override this named Vector4.
PlaySends a stop event to all Spawn systems. If VisualEffect.resetSeedOnPlay is true, this methods recomputes a new random seed for the random value generator and resets internal total time to zero.
ReinitReintialize visual effect.
ResetOverrideSets the overridden state to false, and restores the default value that is specified in the visual effect Asset.
SendEventSend a custom named event.
SetAnimationCurveSets a named animation curve value.
SetBoolSets the value for a named boolean.
SetFloatSets the value for a named float.
SetGradientSets a named gradient value.
SetIntSets the value for a named integer.
SetMatrix4x4Sets a named Matrix4x4 value.
SetMeshSets a named mesh value.
SetTextureSets a named texture value.
SetUIntSets the value for a named unsigned integer.
SetVector2Sets the value for a named Vector2.
SetVector3Sets the value for a named Vector3.
SetVector4Sets a named Vector4 value.
StopSend a stop event to all Spawn systems.

Miembros heredados

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had active and enabled called?
gameObjectEl game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenRetorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad).
GetComponentInParentRetorna el componente de tipo type en el GameObject o cualquiera de sus padres.
GetComponentsRetorna todos los componentes de tipo type en el GameObject.
GetComponentsInChildrenRetorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo.
GetComponentsInParentRetorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.