The Skybox component overrides the skybox that Cameras on the same GameObject draw. It gives you control over what skybox a Camera renders and is useful when you have multiple Cameras in your Scene and want to draw different skyboxes depending on the Camera.
Feature | Built-in Render Pipeline | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skybox component | Yes (1) | Yes (1) | No (2) |
Notes:
Propiedad: | Descripción |
---|---|
Custom Skybox | The skybox that Cameras draw if they are on the same GameObject as this component. The Material you assign to this property should use a skybox Shader. |