Texture2D

class in UnityEngine

/

Hereda de:Texture

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Descripción

Class that represents textures in C# code.

Use this class to create textures, or to modify existing texture assets.

The ImageConversion class provides extension methods to this class that handle image encoding functionality. For details on those methods, see the ImageConversion documentation.

Variables Estáticas

blackTextureGets a small Texture with all black pixels.
grayTextureGets a small Texture with all gray pixels.
linearGrayTextureGets a small Texture with all gray pixels.
normalTextureGets a small Texture with pixels that represent surface normal vectors at a neutral position.
redTextureGets a small Texture with all red pixels.
whiteTextureGets a small Texture with all white pixels.

Variables

alphaIsTransparencyIndicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead.
calculatedMipmapLevelThe mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. This is unaffected by requestedMipmapLevel or minimumMipmapLevel.
desiredMipmapLevelThe mipmap level that the streaming system would load before memory budgets are applied.
formatEl formato de los datos de pixel en la textura (Lectura solamente).
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
loadedMipmapLevelThe mipmap level that is currently loaded by the streaming system.
loadingMipmapLevelThe mipmap level that the mipmap streaming system is in the process of loading.
minimumMipmapLevelRestricts the mipmap streaming system to a minimum mip level for this Texture.
requestedMipmapLevelThe mipmap level to load.
streamingMipmapsDetermines whether mipmap streaming is enabled for this Texture.
streamingMipmapsPrioritySets the relative priority for this Texture when reducing memory size to fit within the memory budget.

Constructores

Texture2DCrear una nueva textura vacía.

Funciones Públicas

ApplyRealmente aplica todos los cambios SetPixel y SetPixels previos.
ClearMinimumMipmapLevelResets the minimumMipmapLevel field.
ClearRequestedMipmapLevelResets the requestedMipmapLevel field.
CompressComprimir la textura en formato DXT.
GetPixelDevuelve el color del píxel en las coordenadas (x, y).
GetPixelBilinearReturns filtered pixel color at normalized coordinates (u, v).
GetPixelsGet the pixel colors from the texture.
GetPixels32Get a block of pixel colors in Color32 format.
GetRawTextureDataGet raw data from a texture for reading or writing.
IsRequestedMipmapLevelLoadedChecks to see whether the mipmap level set by requestedMipmapLevel has finished loading.
LoadRawTextureDataFills texture pixels with raw preformatted data.
PackTexturesEmpaqueta múltiples texturas en una textura atlas.
ReadPixelsRead pixels from screen into the saved texture data.
ResizeResizes the texture.
SetPixelSets pixel color at coordinates (x,y).
SetPixelDataSet pixel values from raw preformatted data.
SetPixelsSet a block of pixel colors.
SetPixels32Set a block of pixel colors.
UpdateExternalTextureUpdates Unity texture to use different native texture object.

Funciones Estáticas

CreateExternalTextureCreates Unity Texture out of externally created native texture object.
GenerateAtlasPacks a set of rectangles into a square atlas, with optional padding between rectangles.

Miembros heredados

Variables Estáticas

allowThreadedTextureCreationAllow texture creation to occur on any thread (rather than the dedicated render thread).
currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
GenerateAllMipsCan be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.
anisoLevelNivel de filtrado anisotrópico de la textura.
dimensionDimensionalidad (tipo) de la textura (lectura solamente).
filterModeModo de filtrado de la textura.
graphicsFormatReturns the GraphicsFormat format or color format of a texture object.
heightAltura de la textura en pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBiasMip map bias de la textura.
mipmapCountCuántos niveles de mipmap hay en esta textura (Lectura solamente)?
updateCountThis counter is incremented when the texture is updated.
widthAnchura de la textura en píxeles. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.
GetNativeTexturePtrRecupere un puntero nativo (API de gráficos subyacente) al recurso de textura.
IncrementUpdateCountIncrement the update counter.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.
SetGlobalAnisotropicFilteringLimitsEstablece límites anisotrópicos.
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.