UnityEditor を終了させます
Calling this function will exit right away, without asking to save changes, so you may lose data!
This function is mostly useful for exiting out of a commandline process with a specific error.
See Also: Unity command line arguments.
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { [MenuItem("Examples/Chain Actions and close")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }