buildPlayerOptions | Provide various options to control the behavior of BuildPipeline.BuildPlayer. |
BuildReport A BuildReport giving build process information.
プレイヤーをビルドします。
プログラムから Unity プロジェクトをビルドするにはこの関数を使用します。 この関数を呼び出す直前にエディタースクリプトで取得したゲームオブジェクトへの参照は、すべて取り消されるので再取得しなければいけないことに注意してください。
using UnityEditor; using UnityEngine; using UnityEditor.Build.Reporting;
// Output the build size or a failure depending on BuildPlayer.
public class BuildPlayerExample : MonoBehaviour { [MenuItem("Build/Build iOS")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity", "Assets/Scene2.unity" }; buildPlayerOptions.locationPathName = "iOSBuild"; buildPlayerOptions.target = BuildTarget.iOS; buildPlayerOptions.options = BuildOptions.None;
BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary;
if (summary.result == BuildResult.Succeeded) { Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); }
if (summary.result == BuildResult.Failed) { Debug.Log("Build failed"); } } }
scenes | The Scenes to include in the build. If empty, the build only includes the currently open Scene. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
locationPathName | 成果物の保存先のパス |
target | ビルドする BuildTarget |
options | ビルドしたプレイヤーを実行するか、などの追加の BuildOptions |
BuildReport エラーが発生した場合、エラーメッセージを返します。
Builds a player. These overloads are still supported, but will be replaced. Please use BuildPlayer (BuildPlayerOptions buildPlayerOptions) instead.