物理連結とは、一群の 連結ボディ を論理的なツリー状に整理したもので、各親子関係には相互に制約された相対的な動きが反映されます。
物理連結の主な目的は、ゲーム以外のジョイントを使用する産業用と商業用のアプリケーションで、リアルな物理動作を提供することです。例えば、物理的連結を使うと、通常のジョイントよりもずっと簡単に、ロボットアームやキネマティックチェーンなどをシミュレートできます。
ArticulationBody
クラス、または対応する Articulation Body コンポーネントで連結を設定することができます。
トピック | 説明 |
---|---|
物理連結の概要 | Unity における連結の概念と動作の概要を説明します。 |
Articulation Body コンポーネントリファレンス | Articulation Body コンポーネントのリファレンスです。 |
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