Version: 2022.1
언어: 한국어
Spring Joint 컴포넌트 레퍼런스
물리 관절 소개

Articulations

A physics articulation is a set of Articulation Bodies organized in a logical tree, in which each parent-child relationship reflects mutually constrained relative motion.

The main purpose of physics articulations is to provide a realistic physics behavior for industrial and commercial non-gaming applications that involve joints. For example, they make it a lot easier than the regular Joints to simulate robotic arms and kinematic chains.

You can configure articulations via the ArticulationBody class, or the corresponding Articulation Body component.

Topic Description
Introduction to physics articulations Overview of the concepts and behaviours of articulations in Unity.
Articulation Body component reference Reference for the Articulation Body component.
Spring Joint 컴포넌트 레퍼런스
물리 관절 소개