XR은 다음 타입의 애플리케이션을 통칭하는 용어입니다.
The span between VR to AR is a continuum, with MR falling somewhere in the middle, depending on the capabilities of a particular device and the intent of your application.
여기에서는 Unity에서의 XR 애플리케이션 개발 방법에 대해 설명합니다.
항목 | 설명 |
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XR support in Unity | An overview of how Unity supports XR development |
Project set up | How to set up a project for an XR game or application |
XR development in Unity | How to create, run, and build XR apps |
XR 그래픽스 | XR-specific graphics topics |
XR input | XR-specific input topics |
Unity XR SDK | About the SDK available to headset and device makers for adding support for their hardware to Unity |
항목 | 설명 |
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XR Interaction Toolkit 샘플 | Github repository with code samples using the XR Interation Toolkit |
AR Foundation 샘플 | AR Foundation을 사용한 코드 샘플의 GitHub 저장소 |
Unity Learn | Unity Learn topics about XR |
Unity 포럼 | XR에 대한 Unity 포럼 |
Unity Blog | Unity 블로그에 있는 XR 관련 게시물 |
What is AR, VR, MR, XR, 360? | XR 용어집 |