ジョイントはリジッドボディを他のリジッドボディ、または空間の固定された点に接続します。ジョイントはリジッドボディを動かす力を加えることができ、ジョイントの制限でその動きを制御することができます。
Joint
クラス、または対応する Joint コンポーネントで ジョイントを設定することができます。
トピック | 説明 |
---|---|
ジョイントの基本 | Unity の物理演算ジョイントの概念と動作の概要。 |
Character Joint コンポーネントリファレンス | Character Joint コンポーネントのリファレンス。 |
Fixed Joint コンポーネントリファレンス | Fixed Joint コンポーネントのリファレンス。 |
Hinge Joint コンポーネントリファレンス | Hinge Joint コンポーネントのリファレンス。 |
Spring Joint コンポーネントリファレンス | Spring Joint コンポーネントのリファレンス。 |
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