Version: 2022.3
言語: 日本語
Method group is Obsolete

ProfilerWindow.cpuModuleName

マニュアルに切り替える
Obsolete public static string cpuModuleName ;

説明

Deprecated: Use ProfilerWindow.cpuModuleIdentifier instead. The name of the CPU Usage Profiler module.

Compare this constant to ProfilerWindow.selectedModuleName to check if the currently selected Profiler module is the CPU Usage Profiler module. Note: This text remains in English, even if the UI is translated into other languages.

using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;

public class Example : EditorWindow { ProfilerWindow m_Profiler = null; [MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { var window = GetWindow<Example>(); window.m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); }

void OnGUI() { // First make sure there is an open Profiler Window if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); // If the currently selected Module is not the CPU Usage module, setting the selection will not be visible to the user immediately if (m_Profiler.selectedModuleName == ProfilerWindow.cpuModuleName) { // Get the CPU Usage Profiler module's selection controller interface to interact with the selection var cpuSampleSelectionController = m_Profiler.GetFrameTimeViewSampleSelectionController(ProfilerWindow.cpuModuleName); // If the current selection object is null, there is no selection to print out. using (new EditorGUI.DisabledScope(cpuSampleSelectionController.selection == null)) { if (GUILayout.Button("Print current Selection")) { // Get the currently shown selection and log out some of its details var selection = cpuSampleSelectionController.selection; Debug.Log($"The currently selected sample is {selection.sampleDisplayName} at a depth of {selection.markerPathDepth}."); } } } } }