Version: 2023.1
言語: 日本語
public bool HasBuffer (string name);
public bool HasBuffer (int nameID);

パラメーター

name プロパティーの名前
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

戻り値

bool Returns true if the ShaderLab file assigned to the Material has this property.

説明

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.