Version: 2023.1
言語: 日本語
public bool HasConstantBuffer (string name);
public bool HasConstantBuffer (int nameID);

パラメーター

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name プロパティーの名前

戻り値

bool Returns true if the ShaderLab file assigned to the Material has this property.

説明

Checks if the ShaderLab file assigned to the Material has a ConstantBuffer property with the given name.