Version: 2023.1
言語: 日本語
public bool HasFloat (string name);
public bool HasFloat (int nameID);

パラメーター

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name プロパティーの名前

戻り値

bool Returns true if the ShaderLab file assigned to the Material has this property.

説明

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.