Version: 2017.1

GL.MultMatrix

매뉴얼로 전환
public static void MultMatrix (Matrix4x4 m);

설명

Multiplies the current modelview matrix with the one specified.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.