The strength of the flare.
This controls the size and brightness of the flare elements.
See Also: Lens flare component, flare assets.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }