ReconnectMessage

class in UnityEngine.Networking.NetworkSystem

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다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환

설명

This network message is used when a client reconnect to the new host of a game.

변수

msgDataAdditional data.
msgSizeSize of additional data.
netIdThe networkId of this player on the old host.
oldConnectionIdThis client's connectionId on the old host.
playerControllerIdThe playerControllerId of the player that is rejoining.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.