Interface to implement if you wish to receive OnDrop callbacks.
using UnityEngine; using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IDropHandler { public void OnDrop(PointerEventData data) { if (data.pointerDrag != null) { Debug.Log("Dropped object was: " + data.pointerDrag); } } }
OnDrop | Called by a BaseInputModule on a target that can accept a drop. |