class in UnityEngine.Experimental.Rendering
인터페이스 구현:IRenderPipeline
매뉴얼로 전환Defines a series of commands and settings that describes how Unity renders a frame.
disposed | When the IRenderPipeline is invalid or destroyed this returns true. |
Dispose | Dispose the Renderpipeline destroying all internal state. |
Render | Defines custom rendering for this RenderPipeline. |
BeginCameraRendering | Call the delegate used during SRP rendering before a single camera starts rendering. |
BeginFrameRendering | Call the delegate used during SRP rendering before a render begins. |
beginCameraRendering | Call that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic. |
beginFrameRendering | Call that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic. |