Version: 2021.3
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

매뉴얼로 전환

설명

A data structure used to represent the Renderers in the Scene for GPU ray tracing.

생성자

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.

Public 함수

AddInstanceAdds a ray tracing instance associated with a Renderer to this RayTracingAccelerationStructure.
BuildBuilds this RayTracingAccelerationStructure on the GPU.
DisposeDestroys this RayTracingAccelerationStructure.
GetInstanceCountReturns the number of ray tracing instances in the acceleration structure.
GetSizeReturns the total size of this RayTracingAccelerationStructure on the GPU in bytes.
ReleaseSee Also: RayTracingAccelerationStructure.Dispose.
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceTransformUpdates the transform of the instance associated with the Renderer passed as argument.