class in UnityEngine.Experimental.Rendering
A data structure used to represent the Renderers in the Scene for GPU ray tracing.
See Also: CommandBuffer.SetRayTracingAccelerationStructure, RayTracingShader.SetAccelerationStructure.
RayTracingAccelerationStructure | Creates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings. |
AddInstance | Adds a ray tracing instance associated with a Renderer to the acceleration structure. |
Build | Builds this RayTracingAccelerationStructure on the GPU. |
ClearInstances | Removes all ray tracing instances from the acceleration structure. |
CullInstances | Populates the acceleration structure with ray tracing instances associated with Renderers in the Scene using various filtering and culling parameters. |
Dispose | Destroys this RayTracingAccelerationStructure. |
GetInstanceCount | Returns the number of ray tracing instances in the acceleration structure. |
GetSize | Returns the total size of this RayTracingAccelerationStructure on the GPU in bytes. |
Release | See Also: RayTracingAccelerationStructure.Dispose. |
RemoveInstance | Removes a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure. |
UpdateInstanceID | Updates the instance ID of a ray tracing instance associated with the Renderer passed as argument. |
UpdateInstanceMask | Updates the instance mask of a ray tracing instance associated with the Renderer passed as argument. |
UpdateInstanceTransform | Updates the transform of the instance associated with the Renderer passed as argument. |