게임 오브젝트 콜라이더가 서로와 접촉할 때 Collider 2D 컴포넌트와 함께 Effector 2D 컴포넌트를 사용하여 물리 힘을 지정합니다.Unity에서 다음 Effector 2D 컴포넌트를 사용할 수 있습니다.
항목 | 설명 |
---|---|
Area Effector 2D | 힘과 각도의 크기를 임의로 변경하려면 Area Effector 2D를 사용합니다. |
Buoyancy Effector 2D | 부력, 유체 흐름, 유체 항력을 시뮬레이션하려면 Buoyancy Effector 2D를 사용합니다. |
Point Effector 2D | 주어진 소스 지점에 대해 끌어당기거나 밀어내려면 Point Effector 2D를 사용합니다. |
Platform Effector 2D | 단방향 충돌과 같은 플랫폼 동작을 만들려면 Platform Effector 2D를 사용합니다. |
Surface Effector 2D | 컨베이어 벨트를 만들려면 Surface Effector 2D를 사용합니다. |
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