Version: 2022.2
언어: 한국어

SettingsService.OpenUserPreferences

매뉴얼로 전환
public static EditorWindow OpenUserPreferences (string settingsPath);

파라미터

settingsPath Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D').

반환

EditorWindow Returns an instance to the Settings window.

설명

Open the Preferences window with the specified settings item already selected.

using UnityEditor;
using UnityEngine;

class MyCustomWindow : EditorWindow { void OnGUI() { if (GUILayout.Button("Open my custom preference")) { SettingsService.OpenUserPreferences("Preferences/MyCustomPref"); }

if (GUILayout.Button("Open my custom project settings")) { SettingsService.OpenProjectSettings("Project/MyCustomSettings"); } } }

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